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Phonic Games Box: "TRUGS" (Teaching Reading Using Games)
by Joanna Jeffery, Cert Ed, Dip (dys), AMBDA, MA.   

A high quality systematic phonic reading resource, requiring  no prior teaching experience.

Progressive and phonically structured card games for beginner readers. Ideal for any age

Four different styles of educational card games - ensures variety and overlearning, and creates choice.

Easy to follow progressive phonic structure .

Contains 20 card games ( 5 decks, 4  reading games per deck).

 Reading Booklet,  Monitoring Booklet and Instruction Booklet included.

Follows UK Government guidelines for a highly structured systematic phonic resource.

Can be used alongside all phonic reading programmes used in primary and secondary schools, including Letters and Sounds (phases 2 and 3) and synthetic phonics.

Multisensory resource ideal for all slow readers, not just those with dyslexia.

SET ONE (CVC AND BLENDS) AVAILABLE NOW. SETS 2 AND 3 AVAILABLE 2009

 "The TRUGS resources offer a highly structured and thoughtful approach to the teaching of reading. They would engage even the most disenchanted
child in the reading process by providing an effective learning climate, which is unthreatening and fun. A box of TRUGS should be part of an intervention
kit in every classroom!” (Anne Shipman, headteacher)

SEE SIMULATION NOW

 ORDER SET ONE NOW:

 INDIVIDUAL USE SET CONTAINS 1 BOOKLET PACK : £42.95 + vat  

 SCHOOL SET: CONTAINS 10 BOOKLET PACKS : £52.95 + vat  
 

OVERVIEW

  • All the card games take a very short amount of time to play and so concentration is maintained
  • There is a competitive spirit adding a bit of fun but, with some of the games requiring luck, the games are not taken seriously but reading is achieved
  • Match it, Take it and Use it can be played with more than two players
  • There are no pictures on the cards to affect peoples reading skills
  • The games are ageless, to the extent that teenagers are more than happy to play the card games
  • Because there are 4 styles of card games at each stage reinforcement of each reading stage is inevitable
  • Can be played and enjoyed over and over again

The psychology behind each of the 4 card games which ensures the fun and success that is so vital in the process of learning to read.

Guess it

  • The master card ensures that the 'reader' can always see the words This helps mastery since they read the words over and over without realising.
  • When a word is not guessed and put to the bottom of the pack the 'reader' learns to read that word in their head since they need to remember it for later.
  • The 'helper' can choose to read difficult words so that the 'reader' can then read them later!
  • It is the quickest of all the games to play.
  • The 'helper' always goes last so the 'reader' will always win the last cards. This boosts their confidence!
  • Guess it can be used for single consonants and isolated vowel sounds before whole word reading.

Match it

  • Match it can be played with 2 or more players.
  • There is skill in deciding which card to play
  • The players are unaware how much reading they are achieving as they are so intent on playing the game.
  • The delight in getting a 'TRUGS' card to change the colour and confuse the opposition brings in the laughter and takes away reading stress.

Take it

  • Take it enables over learning, by re-reading the whole set each time cards are 'taken'.
  • The 'reader' will also learn to listen to the 'helper' when they read a complicated word.
  • There is a hysterical atmosphere since there is no skill in the game and the cards are constantly being 'taken'!
  • A player soon learns to listen to other players reading words, since they know they may well have to read the same words if they ‘take’ them later, thus maintaining interest.

Use it

  • Use It begins to develop their skills in sentence construction.
  • The 'helper' can encourage good use of language and award a bonus point at their discretion
  • the 'reader' can be helped with sentence construction i.e. only use ‘and’ once, and suggesting using linking words like 'because' etc.
  • it gives the 'reader' an opportunity to demonstrate their sentence construction skills without the constraints of having to write.