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|Memory Booster||Brainbox Memory Games||Study Skills: a Multisensory Guide||Advanced Study Skills:||"Activise" revision software|
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The Stimulating and fun way to develop children's memory skills
Do you have children who can't remember information or instructions? Who can't learn for tests and examinations? Memory Booster will help them to acquire effective learning strategies and give them practice that will develop their verbal and visual memory skills. Memory Booster teaches flexible memory strategies and takes the child through enjoyable exercises that develop and extend learning skills.
Exciting adventure game
Memory Booster is presented in the form of an adventure game set in Pooter's castle. Pooter the master computer has lost his memory and needs help from the child to recover it. Built-in cartoon rewards and encouragements that use attractive and humorous graphics help to keep children highly motivated and to stay on task at all times.
Featuring the voice of Brian Blessed
Memory Booster has six levels, increasing in difficulty. Each level teaches a different memory strategy. As the task gets more difficult, the program encourages the child to vary their strategies and to find which ones work best for them.
Can be used at school and home
Memory Booster does not require teacher supervision to be effective. The program can be used to equal effect at home as well as at school. The program automatically adapts to each child's rate of learning. Children can be left to work with the program at their own pace, freeing up teacher time in the school and making it the ideal choice by parents for home use.
gradually stretches the child's skills through structured practice as
well as equipping them with a range of effective memory strategies that
they can apply to any learning task. Children can play on Memory
Booster as much as they like and as often as they like.
Proven effectiveness in research trials
Memory Booster is especially useful for children with dyslexia or who have identified memory difficulties, but it is also been found to be beneficial for all children to help them to improve their memory skills. Research studies have shown that Memory Booster is just as effective as many hours of teacher instruction, and improves memory skills independently of gender, intelligence or ability.
Memory Booster Standard Edition
Allows up to 28 registered players and so is suitable for class use. This edition of the program provides extensiveteacher control over features such as task difficulty and rewards, so that in addition to automatic adaptivity, the adventure game can be individually tailored to the needs of pupils with particular special needs. This edition is accompanied by a teacher's manual that explains how to get the best out of the software and discusses educational implications.
For a detailed comparison between the Home Edition and the Standard Edition of Memory Booster see the comparison table below
Memory Booster Home Edition
Allows a maximum of four players and has fewer features than the standard edition. This edition of the program runs in automatic adaptivity mode only but is an ideal solution for home use, at reduced cost.
For a detailed comparison between the Home Edition and the Standard Edition of Memory Booster see the comparison table below.
Memory Booster product comparison table - Home Edition and Standard Edition
|Memory Booster||Home Edition||Standard Edition|
|No. of active players||4||28|
|Mission setting||Easy||Medium||Hard||Type A||Type B||(SEN)
|Is accuracy required in order to complete a mission and obtain the rewards||YES||YES||YES||YES||YES||NO|
|Memory levels available|
|Settings and options|
This is how long the player has to remember the tasks before they are allowed to answer
|The computer sets the time to a fixed delay||5 secs||5 secs||5 secs|
|The user can set a fixed delay time||1-15 secs||1-15 secs|
|The user can set an initial delay time but the computer will adjust this automatically to the players ability||1-15 secs|
|The computer automatically adjusts the delay time to the player's ability||YES||YES||YES|
|Tasks per sub-level
Each level has 12 sub-levels and the amount of practice at each sub-level can be set by the user. This option can be used if you do not wish for the player to progress so quickly and you would prefer that they have more practice at a given level of difficulty.
|The computer sets the number of practices given at each sub-level||1||1||1||1|
|The user can set the number of practices given at each sub-level||1-3||1-3|
This is the amount of time the player has in which to answer before the next task is presented
|The computer sets a fixed time||YES||YES||YES||YES||YES||YES|
|The user can set the time||YES||YES||YES|
|Other features common to both Editions|
|Automated delivery of memory strategies according to individual progress and achievements||YES||YES||YES||YES||YES||YES|
|In addition the user can playback memory strategies at various points||YES||YES||YES||YES||YES||YES|
|No. of reward cartoons available||9||9||9||9||9||9|
|Report for level achieved||YES||YES||YES||YES||YES||YES|
|Report on total memory score achieved||YES||YES||YES||YES||YES||YES|
|Personal Certificate viewable and printable||YES||YES||YES||YES||YES||YES|
Study Skills: A Multisensory Guide
|If you are, or you know someone who is,
struggling with essays, revision and exams, then this little book was
written just for you! The Multisensory
Guide is clear, user friendly, and gives just the sort of
practical help on study skills that is needed for dyslexic students
(and any other
student!) facing the pressures of exam revision, as well as all the
other requirements of educational success from 15-16 yrs on
through college and university. "Study Skills, a Multisensory
Guide" covers study skills approaches for all learning styles,
including essential topics such as mind-mapping, proof-reading,
relaxation techniques, timetabling your study programme etc. Do you know
whether you are a visual or an auditory learner? Go through the learning
style checklist at the back of the book, and discover some important
information about what approach is best for you. There is even a centre
spread revision timetable for you to photocopy- it's amazing how
many dyslexic students try and scramble through without one!
Have a look at the sample pages- we've included a section on EXAMINATION PROCEDURES which we think you will find very useful.
| Contents: 57 A5 pages,
Revision and Learning Software resource
For all ages and all abilities
From revision at home on the laptop to class teaching with interactive whiteboard
Native English or EAL
Activise is an easy to use learning and revision software resource for learners of any age and ability studying for any subject. The software consists of a framework of interactive games which can be populated with personalised content. There are four different type of games; question and answer, sequencing, key points and quote/reference games.
Information the user wishes to learn can be entered as words or pictures to form topics. The same topic can then be selected to appear in a variety of different games, which make the software suitable for different learning preferences and teaching styles.
The complexity of the game play is determined by the content entered by the user. The screens are age neutral making them appropriate for all age groups. This is particularly important for pupils learning content generally identified as below their chronological age.
The software is ideal for whole class teaching, 1:1 SEN / G&T tuition or home based independent study or revision.
ActiVise Software also enables input of any language for non-English speakers or can be used by pupils for whom English is an Additional Language (EAL).
Play it your way...
ACTIVISE can be used by
learners of any age and ability, from Primary school to
|The Activise Licence is registered is registered to one computer only|
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